Perpetuum Announces Launch Date

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Avatar games has just announced its giant robots MMO Perpetuum will officially launch next November 25 at 18:00 CET. The client is available as a free download and the game will have a monthly fee of $9.95/€8.95 in USA and EU, respectively. If you subscribe for the early access, you will have a free full week before the game launches, to start your adventures into Perpetuum.

I’ve always been a big fan of giant robots games. From Mechwarrior to Battletech, I played table games and the videogames versions as well. What I always wanted is the MMO market had a good game, featuring giant robots. Looks like this time, we all have that game here: Perpetuum.

In this game, you’ll be in an alien planet called Nia, where Earth corporations struggle for resources of energy, as the Earth’s supplies are extinguished. The environment is hostile, so humankind must take advantage of giant robots controlled from Earth to explore the land, fight and succeed in a very ambitious project, taking place at this new planet, to gain control all over it.

The graphics are gorgeous, featuring advanced shadows, high detailed textures and high quality lights to create a world full of awesome places to explore. The robots are customizable, like your character in every other MMO, and I promise every Battletech-like videogames fans will be thrilled to manage one.

These are the key features of the game:

Completely open, persistent, sandbox game world on a single-server

All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.

Highly scalable combat

Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.

Complex crafting system

Perpetuum features an advanced item crafting system ranging from mining raw materials and gaining knowledge to the mass production of items. Players will be able to reverse engineer technology found in the wild and even build special prototype items with the knowledge they amass over time.

Player driven market

All game systems in Perpetuum have been built to rely on each other, thereby creating constant supply and demand between the players of different specializations and encouraging dynamic trade between players.

Time based character progression

Experience in Perpetuum is gained over time on each active account, even when the player isn’t logged in the game. Extension points gained this way can be used to immediately purchase skills on any character on the account.

A living world

The environment on Nia is one that is constantly changing. Plantlife grows unchecked while forests of alien vegetation are made into barren wastelands by large battles. Minerals in the ground require regular scans to find, and eventually players will even deform the face of the planet itself as they start construction on their own settlements.

Now, have a look at the launch trailer, an awesome one.

You can download the client, register and all you need to begin your MMO life in Perpetuum, on the website of the game.