
Some weeks ago, we told you of the fantastic Crew Skills System that Star Was: The Old Republic will feature when it launches. Now, Patrick Mallot, a systems designer, examines and the system, giving us information about the design approach, and shares details about another crafting skill: Armstech.
Armstech is the ability to work hard metals, alloys and synthetic materials to craft blasters and other weapons, like riffles or even cannons. The materials needed can be acquired through the Scavenging gathering skill and, with the Crew Skills System, can be gathered by your crew members, even when you’re offline. You will be able to craft three different types of quality, needing several gathered materials and crafted by players parts, for the highest quality levels.
This developer blog, is a very interesting read. If you’re interested, go to the official website and have a look. The only problem, maybe, is the hype generated and a huge sense of impatience growing, every time we read cool things about SWTOR. If you don’t care, and want to know as much as possible about the features Bioware is designing, you can also check the Crew Skills System and dream of the day you and your fellow companions travel the Galaxy, far away beyond the stars.